Professional
Nov 2025 - Present
Sony Interactive Entertainment / Playstation (via YOH! Contracting)
Software Engineer in Test
Develop internal tools to automate builds and test system library performance. Build and maintain Unreal Engine projects used in testing.
Jun 2024 - Nov 2024
Top Card Swap
www.topcardswap.com
Backend Web Services Developer
Top Card Swap is an online marketplace for buying, selling, and trading rare and highly sought after trading cards. We were hired to develop the entire system and website from front to back, including a React based web app, Java web services, and itegrations with third party services such as Twilio, Stripe, and Shippo.
Apr 2024 - June 2024
The Eagle On The Sun
Davide Pellino / DP Games
Gameplay and Systems Programmer
The Eagle on The Sun is a narrative-driven puzzle adventure set in a world where time travel has reshaped history. Step into the shoes of Thomas Turner, a physicist whose discoveries have fragmented the fabric of time, trapping him in a surreal, dystopian world. Navigate through eerie, twisted environments, solve intricate puzzles, and seek to reshape the timeline, unraveling the consequences of a future that should never have been.
Jan 2024 - Mar 2024
Minimally Invasive
Marion Surgical Inc.
Steam Page
Game Designer, Level Designer, UE5 Blueprints Developer
VR Surgery Action Adventure where you shrink down and traverse the insides of alien and android bodies in a dystopian future where the most valuable commodities are what's inside.
Mar 2023
Sin Tiempo
Established Sin Tiempo, a video games development company, with colleagues Julio Alcantara and Austyn Studdard. Our goal to develop in house games while contracting with other studios to support their projects as well.
Here's a highlight reel of game projects we had worked on:
May 2022 - Mar 2023
Atlantis World
Game Developer
The founders have since canceled the project in favor of other endeavors
Some info here, and here
Support the development of the 2D, online multiplayer community focused browser game, Atlantis World.
Responsible for developing game systems in TS and JS including: Inventory, Quests, Action Triggers, Collision detection, Client-server interaction, and Video Chat.
May 2016 - Sep 2021
CaringOnDemand
Lead Engineer
www.caringondemand.com
Lead the development team for an On-demand Home Health Aide service spanning a suite of applications across multiple platforms.
Responsibilities included Cloud architecture and development of APIs / services / event driven systems, review code, and mentor other developers.
Personal Projects
Custom Game Engine

An ever evolving custom made game engine used for many prototypes in past few years. Written in C++ (mostly C), with almost every component written from scratch.

Here are a few previews of some of the features:
(click each to show)
Super Sky Hero
A shmup action adventure game, on and off in-the-making for over 10 years, where you can eject your ship at any time and fly with your jetpack, commandeer enemy ships and other mechanisms, as well as run n' gun. The focus was less on bullet-hell and more the story and defeating enemies by figuring out their tactics and weaknesses.
Project History:
  • The original version started in 2012 was iOS only using the Cocos-2d game engine, that culminated in this failed kickstarter in 2013.
  • A Unity port in 2016 didn't amount to much.
  • The latest iteration is currently in progress: YouTube playlist of development stream archives.
  • In 2023 I was porting it over to my own game engine, before my life priorities caused me to shift away from the project. That is where it remains, in development limbo (possibly hell).
Other Games

(Listed in order of most recently released first)

Keep The Music Alive - 2022 - An experimental music-based / auto-platformer (built for client).

Block Magic - 2021 - A short puzzle game made for a self-hosted 24 hour game jam with a friend.

Recollect - 2021 - A short interactive fiction about a man re-experiencing important memories in his life. Made for the 2021 Global Game Jam.

Laser Evasion Dynamics - 2015 - An arcade style mobile game that requires properly timed swipes in specific directions, with a synthwave aesthetic and music from Night Runner. (Has been removed from mobile app stores and now only exists in the form of the original project files)

Orbital - 2015 - A text adventure set on a space ship, with comic style art, and online multi-player. Made for the 2015 Global Game Jam.

Health Bar Hero - 2012 - Made for a Ludum Dare, mash the keyboard to keep your health up long enough to rescue the princess.

Lost Paddle - 2011 - Simple pong style mobile game, knocking back blocks that fall down the screen. (Can no longer legally claim ownership of this project, more explained in the link.)

Currently Reading
Burning Chrome (William Gibson)
Godel, Escher, Bach an Eternal Golden Braid (Douglas R. Hofstadter)
If on a winter's night a traveler (Italo Calvino)
Other

Itch.io Page

Global Game Jam Profile

Download Latest Resume

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