Professional
Sony Interactive Entertainment / Playstation (via YOH! Contracting)
Top Card Swap
www.topcardswap.comThe Eagle On The Sun
Davide Pellino / DP GamesMinimally Invasive
Marion Surgical Inc.Steam Page
Sin Tiempo
Established Sin Tiempo, a video games development company, with colleagues Julio Alcantara and Austyn Studdard. Our goal to develop in house games while contracting with other studios to support their projects as well.Here's a highlight reel of game projects we had worked on:
Atlantis World
Some info here, and here
Support the development of the 2D, online multiplayer community focused browser game, Atlantis World.
Responsible for developing game systems in TS and JS including: Inventory, Quests, Action Triggers, Collision detection, Client-server interaction, and Video Chat.
CaringOnDemand
Lead the development team for an On-demand Home Health Aide service spanning a suite of applications across multiple platforms.
Responsibilities included Cloud architecture and development of APIs / services / event driven systems, review code, and mentor other developers.
Personal Projects
Custom Game Engine
An ever evolving custom made game engine used for many prototypes in past few years. Written in C++ (mostly C), with almost every component written from scratch.
Here are a few previews of some of the features:(click each to show)
Super Sky Hero
A shmup action adventure game, on and off in-the-making for over 10 years, where you can eject your ship at any time and fly with your jetpack, commandeer enemy ships and other mechanisms, as well as run n' gun. The focus was less on bullet-hell and more the story and defeating enemies by figuring out their tactics and weaknesses.Project History:
- The original version started in 2012 was iOS only using the Cocos-2d game engine, that culminated in this failed kickstarter in 2013.
- A Unity port in 2016 didn't amount to much.
- The latest iteration is currently in progress: YouTube playlist of development stream archives.
- In 2023 I was porting it over to my own game engine, before my life priorities caused me to shift away from the project. That is where it remains, in development limbo (possibly hell).
Other Games
(Listed in order of most recently released first)
Keep The Music Alive - 2022 - An experimental music-based / auto-platformer (built for client).
Block Magic - 2021 - A short puzzle game made for a self-hosted 24 hour game jam with a friend.
Recollect - 2021 - A short interactive fiction about a man re-experiencing important memories in his life. Made for the 2021 Global Game Jam.
Laser Evasion Dynamics - 2015 - An arcade style mobile game that requires properly timed swipes in specific directions, with a synthwave aesthetic and music from Night Runner. (Has been removed from mobile app stores and now only exists in the form of the original project files)
Orbital - 2015 - A text adventure set on a space ship, with comic style art, and online multi-player. Made for the 2015 Global Game Jam.
Health Bar Hero - 2012 - Made for a Ludum Dare, mash the keyboard to keep your health up long enough to rescue the princess.
Lost Paddle - 2011 - Simple pong style mobile game, knocking back blocks that fall down the screen. (Can no longer legally claim ownership of this project, more explained in the link.)