Current Projects

You can catch me working on these on Twitch

An untitled text adventure game in a custom engine all built from scratch in C/C++.

Super Sky Hero - A Shmup (on and off in-the-making for over 10 years), where you can eject your ship at any time and fly with your jetpack, commandeer enemy ships and other mechanisms, as well as run n' gun.
- The focus was less on bullet-hell and more the story and defeating enemies by figuring out their tactics and weaknesses.
- The original version started in 2012 was iOS only using the Cocos-2d game engine, that culminated in this failed kickstarter in 2013.
- A Unity port in 2016 didn't amount to much.
- The latest iteration is currently in progress: YouTube playlist of development stream archives.

Recently started Sin Tiempo, a video games development company, with some colleagues. Here's a highlight reel of game projects we've worked on.

Previous Positions

Game Developer @ Atlantis World | May 2022 - Mar 2023 - website
Support the development of the 2D, online multiplayer community focused browser game, Atlantis World.
Responsible for developing game systems in TS and JS including: Inventory, Quests, Action Triggers, Collision detection, Client-server interaction, and Video Chat.

Engineering Lead @ CaringOnDemand | May 2016 - Sep 2021 - website
Lead the development team for an On-demand Home Health Aide service spanning a suite of applications accross multiple platforms.
Responsibilities included Cloud architecture and development of Apis / services / event driven systems, review code, and mentor other developers.

Video Games

(The following are listed in order of most recently released first)

Block Magic - 2021 - A short puzzle game made for a self-hosted 24 hour game jam with a friend.

Recollect - 2021 - A short interactive fiction about a man re-experiencing important memories in his life. Made for the 2021 Global Game Jam.

Laser Evasion Dynamics - 2015 - An arcade style mobile game that requires properly timed swipes in specific directions, with a synthwave asthetic and music from Night Runner. (Has been removed from mobile app stores and Now currently only exists in the form of the original project files)

Orbital - 2015 - A text adventure set on a space ship, with comic style art, and online multi-player. Made for the 2015 Global Game Jam

Health Bar Hero - 2012 - Made for a Ludum Dare, mash the keyboard to keep your health up long enough to rescue the princess.

Lost Paddle - 2011 - Simple pong style mobile game, knocking back blocks that fall down the screen. (Can no longer legally claim ownership of this project, more explained in the link.)

Currently Reading
Burning Chrome (William Gibson)
Godel, Escher, Bach an Eternal Golden Braid (Douglas R. Hofstadter)

Other

Itch.io Page

Global Game Jam Profile

Email (image) :